Game reviews: Objectivity | teko92.dk

Game reviews: Objectivity

In this blog, let’s discuss the fine line between subjectivity and objectivity. As discussed, any review will be subjective. We discussed that understanding the reviewer is a key issue behind knowing whether a review is useful or not.

To allow the reader to make own decision behind a subjective opinion, the good reviewer can supply objective facts. This would be an immense task for all views, like “there is too many flags to be found, 1037 total, …” but it would be important for essential opinions from which the overall assessment of a game is made. On some topics, reviewers are generally very good at doing so. Like the length of the campaign in hours is commonly stated together with an assessment of this is satisfying value for money or not. Let’s take some illustrative examples of reviews (no pun intended) where the statement formed a key position on the game but that was not backed by any stated facts during the review.

This is a wannabe action film that resents your interference, and punishes you by forcing one horrible quick-time event after another upon you”. How many were there? What was game-time versus QTE? That a game leaves a reviewer with a certain feeling is fine, but it should be backed by other elements. This particular game we did some measurements and QTE is really a negligible part of the total time we spent with the controller. For some that was too much (obviously). For others, there were merely a small but non-distracting annoyance. For some, just right. Reading the statement here I would expect a QTE to show up every two minutes or so.

Some well-made reviews discusses the fact that the head character in Dead Space 2 suddenly has a voice. For some, this element crucially impacts the value of the game to them. They also relate to what was the developers original idea and discussed how it worked.